SUMMARY
  • Konami and Bloober Team's Silent Hill 2 is finally in the hands of an excited fanbase.
  • With a lot of praise directed at its many improvements, the original game's director is especially pleased with its new camera system.
  • The new perspective changes the experience on offer for the better while managing to retain the charm of the original.

With the release of a remake of Silent Hill 2 from Konami and Bloober Team receiving a positive response from players, praise has begun to be heaped on the improvements it has made on several features from the original game that make it feel new altogether.

While an improved combat system comes immediately to mind on a long list of features that include a current-gen visual overhaul of the game’s well-crafted environments, enemies, and characters, one aspect of the remake has managed to grab the attention of the original title’s director.

A Stylish Return for a Konami Classic

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Silent Hill 2 is more than just a fresh coat of paint on a Konami classic.

Silent HIll 2 is a successful return to prominence for a Konami title that was originally released for the PlayStation 2, earning commercial and critical acclaim for its deft handling of several complex themes in its narrative while its gameplay cemented its place among gaming history’s finest survival horror titles.

With improved visuals, gameplay, and several quality-of-life changes made to the current-gen release, Konami and Bloober Team have managed to recapture the magic of the original release, allowing a whole new generation of gamers to experience a title that is arguably yet to be matched in terms of its premise and overall quality.

Masashi Tsuboyama Weighs in on the Silent Hill 2 Remake

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Trading the original game’s camera angle for an over-the-shoulder perspective has been a smart move from Bloober Team and Konami.

An important aspect of the game that has garnered a lot of praise is the new camera system that trades the original system of various angles for an over-the-shoulder view that has allowed for a very refined experience in the remake as far as exploring new areas for clues is concerned.

The revamped camera system has received praise from none other than the original game’s director Masashi Tsuboyama as showcased by the following posts.

Elaborating further on why he prefers the remake’s new system, Tsuboyama goes on to express his joy at seeing modern gaming hardware finally able to match up to his original vision for the game that was seemingly limited by technical constraints at the time of its release.

In a period of gaming in which several older releases are having a very successful time being released as remakes, it seems that Silent Hill 2 was sure to succeed considering how well it remains true to its source material.

It seems that it’s not just fans of the original title who are anxious to dive back into the new and improved version of the game’s titular town. Tsuboyama himself would like to give the remake a try to see how its changed camera and mechanics tweak the experience that he created all those years ago.

Bloober Team and Konami will be happy to know that Silent Hill 2 is receiving a positive response from a fanbase that includes veterans of the game and newcomers alike, and will hope that the game’s strong start is able to continue into the next few months.