The Axis Unseen Does More for Inclusivity Than Most Indie Games Could Attempt To
The Axis Unseen is shaping up to be a game that many players can enjoy - even as its open world terrifies them.
Nate Purkeypile’s extensive career in the world of gaming continues to serve Just Purkey Games very well as the studio’s project, The Axis Unseen, has achieved a milestone that is sure to inspire other indie game developers in their efforts to reach wider audiences.
Set in a mysterious open world, The Axis Unseen puts its players in the shoes of a hunter who must use every tool at their disposal to hunt monsters from ancient folklore in a world that can be their best friend or worst enemy depending on how they manage to adapt to it. With impressive visuals, particle physics, and a very promising gameplay loop, this survival horror title is sure to impress fans of Purkeypile’s work.
The Axis Unseen Takes Accessibility to New Heights
It’s evident that Purkeypile is making the most out of his 14-year stint at Bethesda Game Studios to good use as the developer continues to make The Axis Unseen achieve accessibility on a scale that other indie studios can only hope to imitate in the future.
SUGGESTED: XDefiant Has Managed to Make an Iconic Throwable Broken, Useless, and a Waste of Time
While Purkeypile recently confirmed that he has designed his latest project to run on as many PCs as possible, the legendary developer has continued his efforts to make The Axis Unseen reach a wider audience than other games would normally hope to reach. His latest addition to the game is sure to please a number of players for whom English may not be a language that they are comfortable with in games.
Purkeypile Works His Magic in Style
With a lot of experience from working on franchises like The Elder Scrolls and Fallout, Purkeypile knows a thing or two about keeping his player base happy. His latest effort on that front has seen him add as many as 16 languages to The Axis Unseen in an effort to make it as immersive as possible for players from different parts of the world.
Purkeypile has used data taken from Steam wishlists and leveraged it to make his new game a benchmark in accessibility – an achievement that has drawn a lot of praise from his fans in his post about the new languages added below.
It’s a move that has garnered a lot of goodwill for Just Purkey Games, as showcased by the response from a fan of his work.
Other players have reached out to Purkeypile with requests for additional languages to be added to the game, with the developer elaborating on how he built his final list of languages that could be supported for the game using Steam’s wishlist numbers.
Other fans even suggested potential markets for Purkeypile to explore, hoping that The Axis Unseen would help the developer and his studio achieve even greater heights.
Purkeypile’s work continues to garner the goodwill of his fans and his latest move is certain to boost sales for The Axis Unseen once it is released for players.
His fans would hope that his work continues to maintain his high standards – and perhaps be a positive influence on other indie games in the future.