SUMMARY
  • The Axis Unseen is a survival-horror title from Skyrim developer Nate Purkeypile.
  • As his maiden project as an indie developer, Purkeypile is taking efforts to ensure that the game carves a name for itself when it releases.
  • With a lot of convenient options for its players, The Axis Unseen is sure to keep them coming back for more.

Nate Purkeypile is a legendary name in the gaming world considering his work on Skyrim at Bethesda. While he has moved on from his days at Bethesda, it seems that all of the experience and lessons he learned about creating games that are sure to keep players coming back have gone with him.

Just Purkey Games, the studio behind Purkeypile’s The Axis Unseen, is all set to change the way other developers approach modern games in an industry that is slowly beginning to rediscover the magic of dedicated single-player experiences.

Bringing Skyrim’s Best to a Mysterious New World

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Unthinkable horrors await in Nate Purkeypile’s The Axis Unseen.

Putting players in the shoes of a hunter tasked with taking down folklore horrors in a strange world, Purkeypile’s debut indie title has already made waves with an innovative approach to welcoming as many players to hunt its nightmarish creations. With support for multiple languages and minimum specs that can make it accessible for older PCs, The Axis Unseen has many fans of Purkeypile’s work very excited indeed.

But the legendary developer is not content to rest on his laurels, continuing to pay attention to the finer details in his upcoming project in order to deliver an experience that not only challenges hardcore gamers but can be very appealing to a more casual audience as well.

The Axis Unseen Is as Welcoming as It Is Terrifying

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Visually striking while technically brilliant, The Axis Unseen is Purkeypile in his element.

Purkeypile’s updates about The Axis Unseen point to a lot of hard work being sunk into his latest project while there are many clever decisions being taken that can make it an excellent addition to his vast roster of great titles.

His latest post about the game showcased below elaborates on a host of measures he has taken to make The Axis Unseen a game that players get to enjoy on their own terms – a sentiment that other developers sometimes do not share with cutscenes that cannot be paused, extremely long tutorial chapters, and, of course, microtransactions.

While Purkeypile makes no mention of tutorials in his post, a query from another player quickly led him to take a stance on the issue that is sure to resonate with many players and, hopefully, reach the ears of a few developers as well.

Purkeypile’s announcement has only served to stir up more excitement among his fans who are eagerly waiting to dive into whatever The Axis Unseen has in store for them when it releases.

While many developers often compromise on the challenge they offer players in the interest of making their titles more accessible to a wider audience, Purkeypile has managed to find a fine balance between the two, creating harder modes for players who really want to up the ante in their playthrough.

With The Axis Unseen inching ever closer to its final release, it is an exciting time for Just Purkey Games and fans of his work on Bethesda’s best titles.

It’s a heady combination of his experience, horror, heavy metal, and ancient monsters hell-bent on killing the player.

What could go wrong?