7 Days to Die is finally seeing the light of day on current-gen consoles with the upcoming release of its 1.0 update. Although many fans of The Fun Pimps’ survival horror title are happy to see it released in its latest – and potentially best – state, the new update’s patch notes have raised a few issues.

Players are particularly focused on the new armor system, and the way in which it changes the game’s established meta which has allowed players to enjoy its unique gameplay loop over the many years of its development and several iterations of the title.

7 Days to Die, Many Ways to Play

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7 Days to Die is a unique take on surviving a zombie apocalypse.

Set in an open world filled with zombies and infected wildlife that are hell-bent on ending your character’s life, 7 Days to Die follows established tropes of the survival horror genre. requiring its players to collect resources from a variety of biomes while avoiding conflict wherever possible in order to save resources.

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Those resources come in handy when the player needs to build defenses to keep enemies at bay during the Blood Moon, an in-game event in which all of the enemies in a player’s location attack them at once. However, crafty players who make use of the game’s unique armor system have been able to stay on top of these invasions, utilizing their set bonuses to stay ahead of the curve at every turn.

The New MVP in the Revamped Armor System

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The game encourages its players to get creative in how they approach combat.

While heavy armor is a logically sound choice for most players looking to survive a zombie onslaught, the new armor system in update 1.0 seems to buck that trend. A sharp-eyed player took to Reddit to elaborate on a nerf that puts medium armor sets well ahead of their heavier counterparts.

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The post from TheInfinityDonger, who dived into the game’s code to test out the findings, can be seen below:

As they see it, the nerf to heavy armor in 7 Days to Die makes it nearly illogical to use it in the game, with a lot of its protection being taken away while a significant penalty to a player’s stamina consumption and movement speed comes into effect upon wearing a full set. However, many players remain unfazed, choosing to stick to their preferred sets in order to maintain their playstyle.

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Several other players joined the debate, lamenting about how the new armor system could potentially ruin their experience with the game.

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Other players took issue with the set bonuses granted by individual sets, complaining about how tedious they found having to switch between sets for specific activities.

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While some defended the concept of set bonuses, stating that they were optional and not mandatory, others presented nuanced counterarguments that showcased how developers get players to engage with in-game mechanics.

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While it remains to be seen if the developers at The Fun Pimps are going to rework set bonuses before the game releases later this month, it’s certain that 7 Days to Die is going to deliver a fresh take on an experience that has been around for quite a while. One can only hope that it is worth the wait for its loyal legions of fans.