Avid gamers will probably agree with the point that perfect games don’t exist. No matter how popular a game is, almost every game has a few issues that bother players and need to be fixed as soon as possible. That’s the exact case with Helldivers 2. Since its release, Helldivers 2 has attracted the attention of players for its thrilling gameplay and high graphics. However, this game had multiple issues after its initial release that the developers fixed with a balanced patch a few days back. Still, a few remain and currently, some players have been highlighting a problem that has been in the game from the beginning, and with the balanced patch, it significantly inclined.

Helldivers 2 Players Have been Highlighting a Past Problem Which Has Become One of the Major Issues After the Update


Helldivers 2 has different types of enemies to fight during the entire journey, and based on the difficulty level players face different Automaton and Terminid enemies. That was the primary rule of the game, but the problem started when players tried to play at tier 7-9 difficulty. According to a recent report, players get frustrated with the frequency and absurdly high rate with which armored foes like Bile Titans or Chargers spawn in the game.

These are the toughest enemies in the game and without powerful weapons, they are impossible to take down. Well, the spawn rate of these enemies didn’t change after the new update launched. They spawn at the same rate, but the balanced update has nerfed the strongest weapon of the game Railgun. With the Railgun, previously, players never realized the challenge these enemies pose to them as pre-update, only two shots of a Railgun were enough to take down a Charger.

helldivers 2 railgunHelldiver
Helldivers 2 Railgun

While the Railgun got a substantial reduction in the damage and armor penetration ability, other Anti-Tank weapons didn’t receive any significant buff to cover the loss. Thus players are now encountering challenges when they are trying to fight these bullish creatures with a large health pool. Players have been stating on various platforms that these creatures are gradually becoming unmanageable ones, making the game unplayable at higher difficulty levels.

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The fortunate part of the entire discussion is that Arrowhead is aware of this problem and they have confirmed that they are working on reducing the spawn rate and health pool of higher-level armored enemies. Probably they will address this issue in their next update.

Further Arrowhead Increased Challenges By Adding Different Features Through the Balanced Patch Note


helldivers 2 planetary hazards
Helldivers 2 Planetary Hazards

Helldivers 2 players were expecting the balanced update, but when it was released, they weren’t satisfied with the content and the fixes. While the most powerful weapon of the game received a Nerf, the game gets more complicated with the addition of Planetary Hazards. The game was never been easy and with the Planetary Hazards, things become more complicated as now players have to face random environmental challenges as they explore different planets and complete missions.

These Planetary Hazards can range from Meteor Shower to Rain Storms, Fire Tornadoes, Ion Storms, and many more. Of course, these extreme weather conditions are not in the favor of players. Instead, they will do the same thing that Automaton and Terminid enemies have already been doing from the beginning: eliminate players and end their journey.