‘Genius’ Feature Lauded Above All in Metaphor: ReFantazio
Metaphor: ReFantazio has received massive popularity, but the battle system of the game has drawn the most attention of players for one reason.
- Metaphor: ReFantazio is one of the most successful games of this year.
- While almost all the features have drawn attention from gamers, the battle system has attracted the most limelight.
- However, not all fans are unanimously agreeing to this view, as they find it similar to another game.
RPGs are in high demand right now. This year, gamers have received loads of wonderful role-playing games, and Metaphor: ReFantazio is undoubtedly one of them. Since this game was released, fans have been massively impressed with all the in-game features, including the combat system of the game.
The battle system is one of the most commendable, with a mix of real-time and turn-based combat. This feature not only brings a comparison to another massively popular role-playing series but also blows out fans’ minds.
Metaphor: ReFantazio Has an Outstanding Combat System
Metaphor: ReFantazio is one of the best role-playing games released this year. With a 9.1 Metacritic user score, this game has created a massive player base that has been grinding through the game. While almost every aspect of the game has impressed gamers, the combat system has stolen all the limelight.
Before its launch, the game was in competition with Dragon Ball: Sparking Zero, but after the release, Metaphor: ReFantazio has attracted a lot of attention. This game has a mix of real-time and turn-based combat, which has created the most excitement. Players are finding it a ‘genius’ idea to implement in a game.
On Reddit, some gamers are even comparing this with the immensely popular Persona series and opined that Sega’s latest game is much improved than the Persona games because it includes a real-time combat system.
According to fans, the best thing about the game’s battle system is that while Persona games have slow turn-based battles with even weak enemies, Metaphor: ReFantazio’s “harder strategic fights and the combat and pacing is so much better.” However, not all players are agreeing with this opinion.
Some Metaphor: ReFantazio Fans Are Divided About the Battle System of the Game
Metaphor: ReFantazio was initially announced under the codename Project Re:Fantasy in December 2016. However, no further update was shared until 2023.
The moment players got to know about the battle system of the game, some of them were super hyped about the real-time battle, while others differed. On Reddit, some players expressed that the combat system is a “quality of life feature.”
Anyway, some other players opined that this real-time and turn-based combat system is taken straight from The Legend of Heroes: Trails through Daybreak.
However, a lot of other players expressed that the passive perks are the best aspect of the game that allows players to retrieve either MP or health after defeating enemies.
Whether the combat system is the best aspect or not, players love the game in general, and the world of Euchronia has impressed them.