Hideo Kojima is a name that is known to every fan of stealth games in the modern era. His work on the Metal Gear franchise has put him at the top of many lists of the best video game designers of all time due to his ability to blend complex narrative themes with tense, often challenging gameplay.

Kojima’s talents at creating games that have served as the inspiration behind other titles like Splinter Cell and Rainbow Six have earned him an almost legendary status in the gaming industry. He is so well-recognized that his work continues to dazzle fans of the Metal Gear franchise.

Kojima’s Attention to Detail Comes Back Into Focus

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Metal Gear Solid 2 continues to amaze its fans with hidden details that they never discovered before.

A discovery by a Metal Gear Solid 2 player years after the game’s release has prompted a discussion on how Kojima was able to pioneer the use of stealthy gameplay at a time when other titles preferred to send their protagonists down a more confrontational path.

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Sharing their discovery on X, the player soon learned that many other players were as amazed to find such a well-hidden detail in the game – which is all the more fascinating considering that it was released way back in 2001. It’s a testament to Kojima’s attention to detail and is sure to make the legendary director smile to himself in satisfaction.

Metal Gear Solid 2’s Seagulls Make a Fine Weapon

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Kojima’s level design and penchant for hidden mechanics have once again come to the fore.

The player in question shared the discovery that shooting seagulls when they were right above an enemy’s head would cause them to fall on the enemy in question and knock them out.

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The post below on X showcases the discovery – and serves as a testament to how Metal Gear Solid 2 was a benchmark in graphical fidelity and in-game physics when it was launched for the PlayStation 2, Xbox, and PC.

Other players were quick to respond with awe at this gem of a detail and admire the myriad of ways in which Kojima made it possible to stealthily make progress through the many intricate levels that he designed for the game.

Other players fondly looked back to the time they spent on the level in question, finding it amusing that they spent so long there with such an easy fix to their problems hidden in plain sight.

Another player’s response is the perfect example of why Kojima deserves all the praise he gets for his work on the franchise.

Fans of his work can hardly wait to find out what he comes up with in the sequel to Death Stranding.

It will undoubtedly involve a lot of hidden details like the one discussed here while giving players a new reason to ponder about the world around them through his storytelling.