SUMMARY
  • Markus Persson's influence on modern gaming began as any other story would - with a passion for games and a vision for his future.
  • His expertise came from his dedication to hsi craft which he showcased even while he was in school.
  • He closed the doors on a very illustrious career with a massive sale of his shares at Mojang Studios and remains a billionaire to this day.

Markus Persson is among modern gaming’s most impactful presences considering his work on Minecraft among other impactful projects. However, Minecraft is only the tip of the iceberg when one looks at Persson’s illustrious career and his contributions to other projects that have made him a successful albeit reclusive presence in the industry.

Nicknamed “Notch”, the Swedish designer and programmer is responsible for founding Mojang Studios in 2009, the sale of which allowed him to become a billionaire after he sold it to Microsoft in November 2014.

An Origin Story for the Ages

The poster for Minecraft Legends showcases the game's potential.
Persson’s work on Minecraft has been a huge contributor to its success. Image Credit: Mojang Studios.

Born in 1979, Persson’s early life as part of a troubled home was made all the more challenging by his parents’ divorce. Like many other children of the era, he found an escape from his sad reality in video games, expressing interest in them from an early age.

However, he quickly set himself apart by learning programming on his father’s Commodore 128, an 8-bit home computer on which he took his first steps with the help of his sister even as he created his own text-based adventure game at the age of eight.

Blending skill and creativity from his early days, his rise to global fame may seem bittersweet to those who know of the man behind Minecraft in a personal capacity but it is nonetheless a story of success that he would hope inspires others to follow in his footsteps.

Persson’s Tryst With Destiny Begins

Promotional art for Minecraft made in-game
Persson’s early days with Minecraft may have seen an altogether different version of the game come into being. Image Credit: Mojang Studios.

Although he was advised to study graphic design by his teachers at school, Persson’s adolescent years included hours of his spare time spent either gaming or further honing his programming skills in order to better realize his dream of being a video game developer.

His ambitions were certainly within his reach considering that he managed to reverse-engineer the Doom engine while also managing to maintain good grades at school. However, his ambitions came at the cost of his social life, with him reportedly being a loner at school with a limited circle of friends.

However, that did not stop him from dropping out and beginning his career as a web designer before he moved over to the Game Federation where he released his first video game titled Wurm Online which he developed in collaboration with Rolf Jansson, his founding partner at Mojang Specifications AB in 2006.

Persson eventually moved on from his pilot project in 2007, taking the name Mojang with him as he took the next step towards achieving the milestone of Minecraft in his professional career.

The Artist Finds Inspiration in the Unlikeliest of Places

Minecraft's many modes offer loads of fun.
With several offerings under its belt, Minecraft has been a title that screams innovation. Image Credit: Mojang Studios.

Persson would go on to participate in several game design competitions from TIGSource forums while he continued his career working as a video game developer at Midasplayer and later jAlbum.

Among his many projects were two titles that were arguably his main inspirations for Minecraft, allowing him to test the waters on what would eventually become a breakthrough project for him despite his initial reluctance to implement one of the game’s most iconic features.

The first of those titles RubyDung, a 3D base-building game in which he experimented with the idea of including a first-person perspective that he had previously encountered in EA’s Dungeon Keeper. While he would eventually scrap the idea due to its effect on the project’s graphical fidelity, his next project brought a fresh perspective to his work.

Persson went on to begin Infiniminer in 2009 in which he created the fundamentals of what would eventually become Minecraft with a block-based, open-ended mining format that saw him revisit the possibility of including the first-person perspective that he previously eschewed.

Minecraft’s Success and Persson’s Rise to Fame

A screenshot of Minecraft's immense potential.
Minecraft allows for unprecedented levels of creativity in modern gaming. Image Credit: Mojang Studios.

Persson revisited TIGSource forums in May 2009, releasing what is now known as the “Classic” version of Minecraft, working tirelessly to improve it based on user feedback from others on the forum for more than a year before he released the game’s Alpha version in June 2010.

He transitioned away from a full-time role at jAlbum during this time, choosing to spend more time on his own project before he eventually parted ways with his employer. He would go on to visit Valve’s headquarters for a programming exercise that allowed him to meet the company’s president and co-founder Gabe Newell who is now famous for the company’s Steam Deck and corresponding storefront. Although he was offered a position at Valve, Persson stayed true to his vision for Minecraft, turning down the role in order to better focus on making his own project achieve greater heights.

It was a decision that would reap great rewards, with Minecraft reaching one million registered accounts in early 2011 while that number grew exponentially over the course of the year to reach ten million, a milestone that prompted Mojang to begin hosting Minecon in November that year, an event that soon became an annual tradition.

Persson’s Ride Into the Sunset of Minecraft

A character in Minecraft.
Minecraft continues to be among Persson’s most noteworthy projects even today. Image Credit: Mojang Studios.

Persson would eventually transfer creative control of Minecraft to Jens Bergensten, his lead designer and Chief Creative Officer at Mojang in order to begin work on a new project that he eventually abandoned. However, Minecraft’s success came with unwanted consequences for Persson as he began to resent the fame and recognition that came from his most successful project.

While he grappled with Mojang’s success, he eventually hoped to make a graceful exit from the studio, a sentiment reflected in a tweet that read:

“Anyone want to buy my share of Mojang so I can move on with my life? Getting hate for trying to do the right thing is not my gig.”

It was a tweet that would soon change his life as it drew the attention of Activision, EA, and Microsoft, the latter of which would eventually purchase his 71% stake in the company for $2.5 biliion, marking the end of an era for the legendary developer as he made his exit from the company he founded.

While Persson is no stranger to controversy consdiering his tances on numerous socio-political issues that have drawn a fair amount of backlash from the world at large, he continues to attempt staying out of the spotlight, having outbid Beyonce and Jay-Z for a $70 million home in Beverly Hills in which he spends most of his time gaming and working on new projects.

His troubled personal life has been offset by the recognition of his contributions to modern gaming aside from philanthropic pursuits that have seen his net worth at $1.2 billion as of today. That makes Persson a billionaire whose story could serve as a reminder about the great personal cost of achieveing great success in one’s chosen field or one of hard work and passion underlining a career that many would dream of.

For Persson himself, the space to continue doing what he does best continues to be his most valuable asset.