SUMMARY
  • The highly anticipated Monster Hunter Wilds held a beta test last weekend.
  • Many players reported witnessing glitches with the game's polygon processing.
  • This resulted in plenty of hilarious instances featuring low-poly monsters.

It has been more than six years since the last mainline title in the series was released, so when Capcom announced that Monster Hunter Wilds is set to continue it forward, it was naturally met with a lot of excitement from fans of the highly acclaimed 2018 video game. That sentiment was only elevated when the developer and publisher revealed that it will be giving players a chance to experience the upcoming title in its beta test before it officially launches next year.

However, many members of the Monster Hunter fanbase were greeted by a peculiar glitch that clearly showed why Capcom did not schedule a 2024 release for its extremely anticipated successor.

Monster Hunter Wilds May Not Be Ready for Launch Just Yet

Monster Hunter Wilds screenshot
With just over three months to go before release, Monster Hunter Wilds players had a strange beta test experience.

The levels of anticipation that have been following Monster Hunter Wilds can be observed from the fact that its first trailer proved to be one of the best moments during Sony’s stacked May 2024 State of Play event, but when Capcom kicked off the beta test for the upcoming title last week, players witnessed more than enough low-poly textures that it became a matter of discussion online.

While the game not being able to properly process polygons in the environment or other aspects may have been acceptable to some extent, the experience became truly hilarious when the titular monsters that the players were supposed to be hunting in the wild came with unexpectedly dull appearances as well.

A Monster Hunter Wilds player who ran into more low-poly monsters than they would have liked to started an extensive thread on X showcasing the next-gen visuals of the Capcom title in all their glory, with Seikret being the first monster to be featured.

The glitch did not just stop there, as the player proceeded to share screenshots of even more monsters without their proper polygons, ranging from Chatacabra to Ceratonoth.

As monsters like Rey Dau and Balahara continued the thread, other players were quick to chime in with their own surprising findings during the Monster Hunter Wilds beta test.

The Beta Test May Have Ended, but the Low-Poly Memories Remain

Monster Hunter Wilds gameplay
Capcom is most likely going to fix the peculiar glitch leading up to the game’s final release.

With the beta test coming to an end last Sunday, players bid farewell to the low-poly versions of the monsters in Monster Hunter Wilds, revealing that it was not just an occurrence that happened to only one member of the community.

Trying to play through the glitchy beta test had some players questioning the performance capabilities of their PCs, breathing a sigh of relief upon finding out that there were many others going through the exact same experience.

It also turns out that it was not just the monsters who were plagued by the low-poly glitch, as even the main character itself was not appearing as they should have for various members of the Monster Hunter fanbase.

February 28 is just over three months away, which should be more than enough time for Capcom to address and fix these glitches before Monster Hunter Wilds officially hits the shelves, but until then, the low-poly memories of the beta test should make the wait a little easier for the player base.