Bethesda Being One of the Final Xbox Studios to Ignore Unreal Engine 5 Means It Should Abandon the Creation Engine
Bethesda is one of the last Xbox studios that hasn't made a switch to Unreal Engine 5, though it should give the UE5 a chance for its upcoming games.
- One by one, all the Xbox games are making their way to Unreal Engine 5 for upcoming installments, except for a few.
- Bethesda is one of those exceptions that hasn't yet considered Unreal Engine 5 for its games.
- However, developing games on Unreal Engine 5 will make the multi-platform thing easier for future installments of Xbox titles.
The Unreal Engine 5 storm is real. Back-to-back games are switching engines and shifting to “Epic’s off the shelf tech.” This storm has impacted almost all the renowned PlayStation and Xbox titles. However, a few developers are still stuck to their previous game engine, and Bethesda is among them.
Bethesda is a big name in the gaming industry with multiple renowned titles, and most of them are made with their existing game engine, Creation. However, since Epic has brought Unreal Engine 5 with an advanced coding process to make improved games, it looks like Bethesda should also consider it.
It’s Time for Bethesda to Abandon Creation Engine
Epic Games has been working on Unreal Engine for more than two decades. Finally, after 26 years, it has created a wave with Unreal Engine 5, where developers have been switching to it to explore new opportunities for renowned titles.
Throughout the development of UE5, Epic Games worked closely with Sony to optimize the engine for PS5 games. However, now even the Xbox games are preferring Unreal Engine 5, and the recent shift of Halo once again highlighted this point.
At this point, already, Coalition, Obsidian, Undead Labs, Compulsion Games, and a few other studios have accepted Unreal Engine 5 as the new way of making games. However, none of the Bethesda games have accepted the Unreal Engine 5 yet.
Bethesda has developed games like The Elder Scrolls V: Skyrim, Fallout 4, and Fallout 76 on its existing Creation engine, which is great for real-time global illumination, improved texture resolution, and post-processing effects. In fact, its tool allows seamless animation blending.
However, after Starfield, gamers find the Creation Engine to not be working anymore. Therefore, Bethesda must try Unreal Engine 5’s advanced features, support for high polygon counts, and improved rendering capabilities in its next games.
Not only that but using Unreal Engine 5 will instantly provide the developer with incredible graphical quality for its next games.
Making games on Unreal Engine 5 also makes it easier to develop multi-platform games, relieving the issue of making a port.
Making Games on Unreal Engine 5 Will Open up Multi-Platform Opportunities for Microsoft
A lot of PS5 games have been using Unreal Engine 5 for a long time already, and now that Xbox games are also seriously considering UE5 for future developments, it will further open up an opportunity to get some renowned Xbox titles on PlayStation consoles.
After the latest Silent Hill 2, the upcoming The Witcher and Tomb Raider installments are also set to be developed using Unreal Engine 5. Now that the Halo series also followed the same way, PlayStation players can expect to see the next installments of Halo on both platforms. At least, it seems like Halo Studios has been considering this part seriously.
In an interview, Digital Foundry boss Rich Leadbetter stated,
“From a multi-platform game development perspective, moving to Unreal Engine 5 would certainly be easier for the developer than porting across the existing Slipspace engine.”
A lot of Xbox games, including Forza, Gears of War, etc., haven’t ever been released on PlayStation. If the studios consider the multi-platform part seriously, Unreal Engine 5 will probably be the easiest solution they have.