“I feel sorry for many bosses”: The Difficulty Isn’t Even the Best Thing About Black Myth: Wukong’s Big Bads
Black Myth: Wukong has more than a hundred bosses to fight, but surprisingly, players have been feeling sorry for a lot of them instead of resentment.
- Black Myth: Wukong's success is going beyond expectations for its incredible story and characterization of the bosses and NPCs.
- Generally, bosses generate resentment and anger among gamers, but this time, some of them are getting sympathy from players.
- Another thing that Game Science probably didn't expect is the sales of the game, which have crossed 18 million in two weeks.
Game Science’s Black Myth: Wukong was undoubtedly one of the most anticipated action RPGs released this year, after Elden Ring’s expansion, Shadow of the Erdtree. Inspired by the classic Chinese novel Journey to the West, this game has presented players with an incredible world and storyline. However, there’s something more unique about this game.
Generally, bosses are the main challenge to take down in action RPGs, and Black Myth: Wukong is not an exception. Mostly, players sympathize with the protagonist and hate the bosses. The unique part of this game is, breaking the tradition, players are finding some of the bosses the victims of tragedies.
Black Myth: Wukong Is Paving a Layered Path in the Action RPG Genre
Bosses are always one of the best and core gameplay elements in action role-playing games. The more challenging these enemies become, the more the game attracts fans’ attention. Another sentiment is that players don’t seem to like bosses without backstories. They want the lore to tell the stories of all the bosses they encounter. Otherwise, they get offended, and their reaction to Elden Ring not including a group of enemies in the lore has proved this.
Black Myth: Wukong has 107 formidable bosses to encounter, and all of these enemies are fascinating and intricately designed bosses, with each one having a story to tell. Expectedly, all these enemies are tough to defeat, but the story took a turn when players suddenly started feeling bad for a few bosses, including Lingxuzi (Forest of Wolves), Tiger Vanguard (Crouching Tiger Temple), Mad Tiger (Sandgate Village), Tiger Acolyte (Yellow Wind Formation), and Kang-Jin Star (Bitter Lake).
As they went through the journals and got to know their stories, the pathetic past of these characters raised sympathy, more than hatred.
Players are even getting more impressed with the storytelling method of the game, which first made them kill these bosses and then tell their backgrounds to raise empathy for them.
With this incredible storytelling method and characterization, Game Science seems to have surpassed two major titles with Black Myth: Wukong’s sales.
Black Myth: Wukong Is Giving a Hard Competition to Elden Ring and Hogwarts Legacy
Hogwarts Legacy and Elden Ring were two of the most popular action RPGs released in the last 3 years, and coincidentally, both of these games sold 12 million copies in the first two weeks. Then, while Elden Ring created a record of selling 25 million units up to June 2024, Hogwarts Legacy reached a total of 24 million copies sold in its lifetime.
Black Myth: Wukong has set up a new record in its initial 15-day run. In its first two weeks of release, it has already outpaced the other two titles and created a record of selling more than 18 million copies worldwide.
After the game was released, it crossed 10 million sales in three days. In the next seven days, the sales were a little down, and it sold around 8 million copies.
With the performance it currently has, this game could soon surpass the total sales of the other two iconic games of the action RPG genre.